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Mythforce - Forest Level Art

Mythforce is finally out and I'm so happy to share all the amazing art and effort the environment team was able to make for this beautiful project. These are some of the different rooms and levels I worked on for the Forest Chapters. I contributed to the modular foliage and prop kit used across the level, extending and adapting base assets to fit the specific compositional and mood requirements of each scene. Moreover, I was in charge of building the Forest rooms based on the blocking provided by level design, using asset modules, kits and props. I participated and collaborated as well on set dressing, lighting and optimization pass across the different rooms.

Pipeline:
· Modeling: Maya
· Sculpting: ZBrush
· Texturing: Substance Designer + Substance Painter
· Level art, set dressing and lighting: Unreal Engine 5

MythForce shipped on PC and console. Developed at Beamdog.

Big thanks to our Fantastic Art Director (Eric Booker) and Environment Art Lead (Mica Pettibone):
https://www.artstation.com/clbf00t
https://www.artstation.com/micapettibone

Special Thanks to the very talented Environment and Prop Concept artists:
https://www.artstation.com/aimeecorreia
https://www.artstation.com/artbyjill

Also Thanks to the talented environment artists that contributed to the level art and props:
https://www.artstation.com/krayd
https://www.artstation.com/lyndensylvestre
https://www.artstation.com/jasongullion