I'm a 3D artist with 10 years of experience and focus on 3D environment and level art. I have a strong passion for digital art, sculpting and videogames. I have a wide range of skills and knowledge about environment and game art that I've learned throughout my collaboration in different projects, such as plants vs zombies: battle for neighborville, dauntless and mythforce. Some of my skills include organic sculpting and proficiency with zbrush, modular environment modeling, environment composition, low to highpoly workflow, baking and texturing, asset optimization, level art, speedtree and vegetation modeling, among others.
I'm also very passionate about my work so I'm always willing to improve my art and work, get feedback from colleagues and leads, I'm open to help and mentor other artists when needed, and learn new skills and tools to keep up with new tecniques.
Dauntless Game (Phoenix Labs)
(September 2020 - March 2021)
-worked as prop and environment artist
-3D modeling and texture using tileable materials and trim sheets
Unannounced Project for Qualcomm
(Abril 2020 - September 2020)
-worked as level artist for an environment project
-help with team coordination and team management
-worked with environment modeling and texturing using trim sheets
Plants vs Zombies: Battle for Neighborville
(July 2018 - April 2020)
-3D character customization modeling using PBR workflow
-stylized sculpt, modeling and texturing based on concept art and art director feedback
-model integration into game engine (frostbite)
-worked as team leader during February-April 2020
Worked on the PC game Element: Space (https://store.steampowered.com/app/887370/Element_Space/) as prop artist and environment artist.
-3D environment props modeling and texturing using PBR workflow
-Environment modeling and Level Art on four faction environments using modular pieces
-Level texturing using tileable textures and tileable trim texture sheets made with Substance Designer
-vegetation modeling and texturing on most of the game levels
-environment pieces, textures and models integrated into Unity Game Engine
-Level designer for a game project called Erenvard. 2D concept for the first levels of the game and 3d blockout in maya for testing in unity 3D. Planning of level dynamics and mechanics according to the story developed by the writer and team. 3d modeling of some assets for the level.
-Level design for the mobile game Blind Flight (https://play.google.com/store/apps/details?id=com.Orusys.BlindFlightPaid&hl=es). 3D modeling of the segments used in the level, and level configuration according the game design.
-3d modeling for assets of the mobile game Blind Flight, and hand painted texturing collaboration
-Sprites settings and integration with unity 3d for the game Sabre Knight.