worked on this personal environment project to practice some composition and lighting in unreal engine, as well as testing of nanite displacement. I was inspired by the fremen temple scenes in the dune part 2 movie, and also used some shots from the game duke: awakening game as reference.
I created some modular sculpted assets using zbrush and a quick decimation of the model. I baked the maps and exported different masks for the different texture channels. For the tileable textures, I mostly used a couple variations from megascans.