I'm happy to share the work done for the Crypt chapter levels in Mythforce.Responsibilities included full level art dressing from grey-box, prop and architecture integration using the modular crypt kit, creation of assets and prop from start (blocking/sculpting) to finish (texturing and engine integration), and in-engine lighting as well as optimization passes on the assets and adjustment of LoDs where required.
Pipeline:
· Modeling: Maya
· Sculpting: ZBrush
· Texturing: Substance Designer + Substance Painter
· Level art, set dressing and lighting: Unreal Engine 5
MythForce shipped on PC and console. Developed at Beamdog.
Big thanks to our Fantastic Art Director (Eric Booker) and Environment Art Lead (Mica Pettibone):
https://www.artstation.com/clbf00t
https://www.artstation.com/micapettibone
Special Thanks to the very talented Environment and Prop Concept artists:
https://www.artstation.com/aimeecorreia
https://www.artstation.com/artbyjill
Also Thanks to the talented environment artists that contributed to the levels and props:
https://www.artstation.com/krayd
https://www.artstation.com/lyndensylvestre
https://www.artstation.com/jasongullion
https://www.artstation.com/charlyavila
https://www.artstation.com/harpey