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Dauntless - Frost Escalation

Environment prop and level art work for the Frost Escalation expansion of Dauntless, developed by Phoenix Labs. Contributed as an embedded environment artist through Globant. My work covered the full prop pipeline, high-poly sculpting in ZBrush, retopology and UV layout in Maya, baking, and PBR texturing in Substance Painter, as well as level art dressing passes to populate and finish environments to ship quality.

Special Thanks to Jen Morgan and Dmitrii Mukhortov for the feedback, reviews, suggestions and help, it was really wonderful to learn from them and work with such an incredible team

https://www.artstation.com/moarandmoar
https://www.artstation.com/astronaut61