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The Outer Worlds 2 - Golden Ridge

I had the opportunity to work as Environment Artist and Level Artist in some regions of Golden Ridge from The Outer Worlds 2. Responsibilities included working on rocks from block out to final art, and support in dressing as well as decal pass in some of the structures and buildings. It was an amazing experience working with a lot of talented artists and designers.

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Art Direction:
-Daniel Alpert
-Hanna Kennedy

Lead Environment Artist:
-Tony Tang
-Terry Hess
-Mica Pettibone https://www.artstation.com/micapettibone

Environment Artists:
-Laela Russell https://www.artstation.com/laelarussell
-Mark Hernandez https://www.artstation.com/mhart07
-David Chan https://www.artstation.com/davidjchan
-Rain Supple https://www.artstation.com/rainsupple3d
-Evan Szarka https://www.artstation.com/szarka

All images copyright 2025 Obsidian Entertainment

rock and landscape dressing around the station entrance

rock and landscape dressing around the station entrance

support with guard post dressing and decals

support with guard post dressing and decals

support with guard post dressing and decals

support with guard post dressing and decals

support with dressing along the main road

support with dressing along the main road

worked on rock and debris dressing

worked on rock and debris dressing

worked on the blocking and dressing of this structure and surroundings. Area designer: Roozbeh Madanipour

worked on the blocking and dressing of this structure and surroundings. Area designer: Roozbeh Madanipour

Support with dressing and decal pass. Area designer: Roozbeh Madanipour

Support with dressing and decal pass. Area designer: Roozbeh Madanipour

worked on rock and crystal dressing

worked on rock and crystal dressing

worked on the blocking and dressing of this structure and surroundings. Area designer: Roozbeh Madanipour

worked on the blocking and dressing of this structure and surroundings. Area designer: Roozbeh Madanipour