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Mythforce - Castle Level Art

I'm happy to share the work done for the Castle chapter levels in Mythforce. Working from level designer grey-box layouts, I was esponsible for the full art pass: architectural dressing, prop integration, trim sheet application, and in-engine lighting. I helped develop and extend the modular castle kit, covering wall sections, arches, floors, and decorative props designed for efficient snapping and reuse across multiple castle rooms.

Pipeline:
· Modeling: Maya
· Sculpting: ZBrush
· Texturing: Substance Designer + Substance Painter
· Level art, set dressing and lighting: Unreal Engine 5

MythForce shipped on PC and console. Developed at Beamdog.

Big thanks to our Fantastic Art Director (Eric Booker) and Environment Art Lead (Mica Pettibone):
https://www.artstation.com/clbf00t
https://www.artstation.com/micapettibone

Special Thanks to the very talented Environment and Prop Concept artists:
https://www.artstation.com/aimeecorreia
https://www.artstation.com/artbyjill

Also Thanks to the talented environment artists that contributed to the levels and props:
https://www.artstation.com/krayd
https://www.artstation.com/charlyavila
https://www.artstation.com/harpey
https://www.artstation.com/szarka
https://www.artstation.com/garmn

Cesar Manrique: Level art, dressing and lighting
Charly Avila: Level art and dressing polish

Cesar Manrique: Level art, dressing and lighting
Charly Avila: Level art and dressing polish

Cesar Manrique: Level art, dressing and lighting
Charly Avila: Level art and dressing polish

Cesar Manrique: Level art, dressing and lighting
Charly Avila: Level art and dressing polish

Cesar Manrique: Level art, dressing and lighting
Charly Avila: Level art and dressing polish

Cesar Manrique: Level art, dressing and lighting
Charly Avila: Level art and dressing polish

Cesar Manrique: Level art, dressing and lighting
Charly Avila: Level art and dressing polish

Cesar Manrique: Level art, dressing and lighting
Charly Avila: Level art and dressing polish